缩放

参考

模式

物体模式和编辑模式

菜单

物体/网格/曲线/曲面(Object/Mesh/Curve/Surface) ‣ 变换(Transform) ‣ 缩放(Scale)

快捷键

S

Scaling means changing proportions of objects. Pressing S will enter the Scale transformation mode where the selected element is scaled inward or outward according to the mouse pointer's location. The element's scale will increase as the mouse pointer is moved away from the Pivot Point and decrease as the pointer is moved towards it. If the mouse pointer crosses from the original side of the Pivot Point to the opposite side, the scale will continue in the negative direction and flip the element.

../../../../_images/scene-layout_object_editing_transform_basics_scale-basic-usage.png

基本的缩放用法。从左到右,面板显示:原始物体,缩小的物体,放大的物体和翻转缩放物体。

The amount of scaling will be displayed in the header of the 3D Viewport.

../../../../_images/scene-layout_object_editing_transform_basics_scale-display-values.png

缩放数值。

See also

Using a combination of shortcuts gives you more control over your transformation. See Transform Control.

选项

缩放 X, Y, Z

The amount to resize the selection on the respected axis.

位置

Aligns the transformation axes to a specified orientation constraint. See Transform Orientations for more information.

衰减编辑

The extruded face will affect nearby geometry. See Proportional Editing for a full reference.