关联复制

参考

模式

物体模式

菜单

物体(Object) ‣ 关联复制(Duplicate Linked)

快捷键

Alt-D

You also have the choice of creating a Linked Duplicate rather than a Duplicate; this is called a deep link. This will create a new object with all of its data linked to the original object. If you modify one of the linked objects in Edit Mode, all linked copies are modified. Transform properties (object data-blocks) still remain copies, not links, so you still can rotate, scale, and move freely without affecting the other copies. Reference the Examples for the discussions below.

If the original object was animated, the duplicate will link to the same Action. This means that, even though each object has separate transform properties, they will be set to the same values by the animation system. If this is not desired, make the action a single-user copy in the Action or NLA Editor.

已关联

复制物体 调整上一步操作 操作面板中与 复制操作 不同的是 关联 复选框已经勾选。

Hint

If you want to make changes to an object in the new linked duplicate independently of the original object, you will have to manually make the object a "single-user" copy by LMB the number in the Object Data panel of the Properties. (See 数据块菜单.)

See also

使其独立化 for unlinking data-blocks.

示例

../../../_images/scene-layout_object_editing_duplicate-linked_example.png

关联复制立方体。

使用 Alt-D 关联复制物体 Cube。尽管两个立方体有不同的名称: CubeCube.001,但是它们共用同一个名为 Cube 的网格。

  • 编辑模式 中编辑一个物体的网格,另一个立方体也将发生相同变化。网格数据是关联的,而非复制。

  • In contrast, if one of these two cubes is rotated or scaled in Object Mode, the other remains unchanged. The transform properties are copied, not linked.

  • 与前面的例子一样,新创建的立方体继承了原始立方体的材质。材质属性是关联的,而非复制。

一个普通的桌子有一个桌面和四条腿。先建模出一条腿,然后关联复制出另外三条腿。如果今后修改网格,所有的桌腿仍然是一样的。关联复制也适用于一套酒杯、汽车上的车轮……任何有重复或对称性的情形。

See also

关联库复制

关联库 也是一种复制的形式。任何其他blend文件中的物体或数据块可以在当前文件中重复使用。

Hint

If you want transform properties (i.e. object data-blocks) to be "linked", see the page on parenting.