布料滤镜¶
参考
- 模式
雕刻模式
- 工具
该工具的工作原理类似于 布料笔刷,但它同时对网格的所有顶点应用布料模拟。通过按下并将光标拖离物体来获得正向效果,按下并将光标拖向物体来获得负向效果。
Brush Settings¶
- 滤镜类型
对网格所应用的操作类型。
- 重力
应用重力模拟。
- 膨胀
使布料膨胀。
- 扩展
扩展布料的尺寸。
- 夹捏笔刷(Pinch)
将布料揪向光标处。
- Scale
Scales the mesh as a Soft Body using the distance to the origin of the object as scale. This creates filter produces folds in the surface. The orientation of the folds can be controlled using the Force Axis and Orientation.
- 强度
滤镜对网格的影响程度。
- Force Axis
Apply the force along the selected axis.
- Orientation
Orientation of the axis to limit the filter force.
- Local
Use the local axis to limit the force and set the gravity direction.
- World
Use the world axis to limit the force and set the gravity direction.
- View
Use the view axis to limit the force and set the gravity direction.
- 布料质量
每个模拟粒子的质量。
- 布料阻尼
所施加的力将在布料中传播多远。
- 使用面组
Only applies the cloth forces to the vertices assigned to the Face Set that are under the mouse.
- Use Collisions
Enables the detection of collisions with other objects during the simulation. In order for the sculpt object to collide with object, the collision object must have Collision Physics activated.